About Project
Due to the advancing digitalisation of societies, the adoption of digital technologies has the potential to transform students’ future job roles. To face the challenge of evolving digital transformation in the business market, student learning and engagement should not be limited to classroom-based teaching but combine with immersive learning using virtual reality technology
Aiming at enhancing student motivation and delivering quality education in the digital era, there is a genuine need for students to enrich their interactive and immersive learning as well as to equip their upto-date knowledge of digital technologies. This theme-based project, in collaboration with Hong Kong Community College (hereafter HKCC), aims to establish immersive Virtual Reality (VR) systems with virtual and augmented reality simulations for all business and tourism students of School of Professional Education and Executive Development (SPEED) and HKCC.
The immersive VR systems create simulated VR simulations which enable students to learn their academic subjects in more interactive ways. Furthermore, through organising a series of seminars and workshops, students could strengthen their innovative knowledge in understanding the latest concepts and applications of digital transformation. To serve the community, secondary school students and industry practitioners will be invited to attend VR workshops to explore and experience the latest VR technology.
SPEED and HKCC strive to provide high quality education to enhance student learning and
engagement. Upon the implementation of the VR systems, over 5,200 students in 24 programmes (i.e., marketing, logistics, human resources, health services, and tourism and hospitality) will be able to receive immersive VR learning experience and 100 teaching staff will enhance teaching deliveries at SPEED and HKCC. Apart from learning and understanding concepts and theories in the traditional setting of lectures, with the VR facilities, students will be able to apply the concepts, making choices (i.e., analysis) and evaluate the outcomes in VR simulations. The VR facilities will definitely contribute to helping build a solid foundation for student effective learning (Pantelidis, 2010). The objectives of this theme-based project are as follows:
- To develop VR systems for SPEED and HKCC students of business and tourism-related programmes;
- To design and develop effective learning and teaching VR contents for business and tourismrelated subjects;
- To deliver interactive and immersive learning experience using VR systems;
- To arrange training workshops to teaching staff on the implementation of VR technology;
- To organise a series of innovative seminars/ workshops on digitalisation in business and tourism contexts for both students and teachers;
- To coordinate VR visits workshops for secondary school students and industry practitioners to acquire the knowledge of the latest VR technology.
Acknowledgement: The project work was supported by Quality Enhancement Support Scheme (QESS) grant from the Education Bureau of the Hong Kong Special Administrative Region, China (Project No.: T01/QESS/2021).